On to Day 2, and I’ve Just Begun to Fight!
Well, day 1 didn’t go so well. I got frustrated pretty quickly with using Java/Slick and libGDX together, so I pretty much moved right on to something I’ve been wanting to play with forever… Flixel and/or FlashPunk. After spending most of yesterday learning all of what it is capable of and doing some tests, I finally got a great idea today for what I wanted to do, and so I’m just starting… officially. Here’s my tileset that I’m currently playing with… makes me feel like I’m actually moving forward finally.
Worked out most of the basic tiles needed for the outside area. Wanted to make sure I didn’t limit myself on the road/sidewalk/building sizes, shapes, and directions, and I feel that I’ve covered all the possibilities that I need at the moment. Now to get it loading in the engine.

Just a screenshot from my tile mapping program.