{"author_name":"Sparky","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"Hempuli","time":"December 18, 2010 6:23 pm","epoch":1292714580,"text":"Apart from the windmill I simplu love this!","spam":"N"},{"author_name":"madk","time":"December 18, 2010 7:23 pm","epoch":1292718180,"text":"Including the windmill I simply love this.","spam":"N"}],"epoch":1292714460,"likes":0,"metadata":{"p_key":"68138","p_author":"Sparky","p_authorkey":"759","p_urlkey":"103941","p_title":"A Fleet of Boats","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292714460","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"759","us_name":"Sparky","us_username":"sparky","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/i52.tinypic.com\/wi1unc.png\" alt=\"\" width=\"512\" height=\"512\" \/><br \/>\n I got the basics of ship behavior working. The friendly ships now travel along specified routes, and pick their destinations based on the availability of supplies. (Another new addition, the bar along the bottom of the screen, indicates the supplies remaining in the player ship.)<\/p>\n <p>All sailors navigating the ocean without a barrel full of apples are in grave danger of developing scurvy <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>As an aside, there are now visible blocks on ships which are carrying cargo.<\/p>\n <p>The next thing to do is set up some UI for building and creating routes. I&#8217;m going to try setting up all the build commands without complicating the controls. I&#8217;m currently leaning toward doing it all using only picking up and placing items. For instance, a new route can be created by going to a hub island, picking up a flag, and dropping it off on the destination island.<\/p>","time":"December 18th, 2010 6:21 pm","title":"A Fleet of Boats"}