{"author_name":"stuckie","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292713920,"likes":0,"metadata":{"p_key":"68143","p_author":"stuckie","p_authorkey":"267","p_urlkey":"103946","p_title":"Splodging Along","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292713920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"267","us_name":"stuckie","us_username":"stuckie","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Haven&#8217;t quite got anything on screen yet&#8230; scary thing is, I have been coding all day and have quite a fair bit of code to show for it too!<\/p>\n <p>Turns out taking the engine and stuffing a prototyping layer on top of it ended up being a bit more work than I expected&#8230; so while my initial idea was to abstract pretty much everything, the past few hours have had me refocus specifically on what I&#8217;ll need to get a game done over the next couple of days. And a few words of wisdom&#8230; Lua and heavily templated and inherited code can cause some major headaches! Be careful where you abstract from, or you&#8217;ll be going in circles and creating some rather spectacular dependency diamonds \ud83d\ude09<\/p>\n <p>So, with one day down.. I have to re-plan a few things. Originally it was: Day One &#8211; core code, Day Two &#8211; gameplay code, Day Three &#8211; asset fix up and tidying loose ends\/porting fun. So it looks like I&#8217;ll be cutting into the asset time to get something done.. but once I have the core code done though, it should be fairly plain sailing so I&#8217;m still quite confident at this point.<\/p>\n <p>No doubt that&#8217;ll change around lunch time tomorrow, should I still not have anything on screen!<br \/>\n But for now, some sleep is in order&#8230;<\/p>","time":"December 18th, 2010 6:12 pm","title":"Splodging Along"}