End of day 1 status report

Things are going moderately well, I’ve still not got much art and the engine isn’t totally finished. But I’m optimistic about finishing on time. I was pretty ambitious with this project, switching from AS2 to AS3 which I’ve not used for games before and also trying alot of new things programming wise, so I won’t feel too upset if I can’t finish.

The game I’m trying to make is a cross between Digdug, Worms and  Go To Hell. Basically you’re an archeologist digging for bones, but being too impatient to dig them out the traditional way, you instead opt to blast your way through the ground with explosives. Getting deeper under ground and collecting bones scores points, but if you blast yourself or something falls on you, you lose a life. 3 lives then you’re dead. If I have time I’d like to add living dinosaurs that you can blow up for more bones too.

As you can see from the screenshot there’s not a whole lot going  on artwise, tried to get something going this evening but my brain  was stuck in programming mode, so I’m going to sleep that off. The  basic engine is all there though, the blue square can move around,  mouse click throws a rectangle which explodes in one second,  clearing a hole in the earth that the player can move into, move far enough down the screen and a new block of destructible ground is created, so you never reach the bottom. Distance from the mouse cursor to the player decides the force the explosive is thrown with, should be easy enough to add in an arc so people can see the trajectory of an explosive before it’s thrown.

Next part of programming is adding in natural holes that contain bones and other objects, which need to be affected by gravity and probably the impulse of the explosives exploding.

Now I’ll sleep and hopefully have another productive day tomorrow.

Comments

18. Dec 2010 · 22:12 UTC
Cool!