{"author_name":"bernardfrancois","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292708880,"likes":1,"metadata":{"p_key":"68161","p_author":"bernardfrancois","p_authorkey":"3055","p_urlkey":"103964","p_title":"Sun, 1 AM, 22\/48 passed","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292708880","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3055","us_name":"bernardfrancois","us_username":"bernardfrancois","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Almost halfway in time.<\/p>\n <p>The initially planned version is nearly finished (a version without proper graphics and sound, I mean), but I noticed some issues with the gameplay that I&#8217;ll resolve first:<\/p>\n <ul>\n <li>To make it easier, I had to allow moving the tile you&#8217;re standing on, rather only dragging walls in front of you to the left or right &#8211; which was far too limited.<\/li>\n <li>Now it&#8217;s too easy, so you actually don&#8217;t need to explore a lot (you can just stay on your tile and navigate it nearly everywhere).<\/li>\n <li>The solution:\n <ul>\n <li>Addition of \u00a0a health meter. If you move a tile, it costs more health than just moving your body to an other tile. By exploring you can find health packs to restore your health.<\/li>\n <li>Addition of treasures. These are used to create a score. Also, the percentage the map was explored is added to the score at the end of each map. If you have explored the map for 100%, you get an extra bonus.<\/li>\n <\/ul>\n <\/li>\n <\/ul>\n <p>This shouldn&#8217;t be too much work to implement. I hope to do this now, before going to bed. Tomorrow I&#8217;ll still have at least 16 hours to create a pretty layout and some nice graphics.<\/p>\n <p>No screenshot this time.<\/p>","time":"December 18th, 2010 4:48 pm","title":"Sun, 1 AM, 22\/48 passed"}