HOMMage Progress
Alright, starting to feel like im dipping into crunch time.
Ended up spending a little too much time playing around with the art, was having a lot of fun doodling the characters.
You can check the current version out here!
Current Features
- Randomly generated hex terrain.
- Three teams, each with three heroes.
- HUD controls to navigate the hex grid (zoom in, zoom out, scroll around, jump to things you own).
Critical Features Left To Work On
- Pathfinding through the hexgrid.
- Troop management/city management.
- Combat : /
- Turn refresh (give the player more action points, and cash for whatever castles and resources they own).
- Win Condition.
As a single player game I think I can nail this before LD is over. As a social game… ehhhh….
We’ll see how im doing in seven hours. As long as I don’t get side tracked doing more programmer art…..