HOMMage Progress

Alright, starting to feel like im dipping into crunch time.

Ended up spending a little too much time playing around with the art, was having a lot of fun doodling the characters.

You can check the current version out here!

Current Features

  • Randomly generated hex terrain.
  • Three teams, each with three heroes.
  • HUD controls to navigate the hex grid (zoom in, zoom out, scroll around, jump to things you own).

Critical Features Left To Work On

  • Pathfinding through the hexgrid.
  • Troop management/city management.
  • Combat : /
  • Turn refresh (give the player more action points, and cash for whatever castles and resources they own).
  • Win Condition.

As a single player game I think I can nail this before LD is over. As a social game… ehhhh….

We’ll see how im doing in seven hours. As long as I don’t get side tracked doing more programmer art…..