{"author_name":"Staggy","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292707080,"likes":0,"metadata":{"p_key":"68173","p_author":"Staggy","p_authorkey":"1886","p_urlkey":"103976","p_title":"End of Day 1","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292707080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1886","us_name":"Staggy","us_username":"staggy","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>That&#8217;s Saturday gone, or as much of it as I&#8217;m willing to be awake for. I&#8217;ve got the core of my game down; mechanics, loading terrain, transitioning between screens (although that still needs work). Tomorrow it&#8217;ll be a case of finishing the map, making actual graphics, putting in a menu, intro and pause screens, etc. That will give me a very basic, silent world to explore and discover.<\/p>\n <p>If I have time (and I won&#8217;t have much free time tomorrow) I&#8217;ll add in a goal &#8211; collecting four items &#8211; music and sound effects &#8211; courtesy of SFXr and WolframTones &#8211; enemies &#8211; avoid them! &#8211; and maybe even a few other extras.<\/p>\n <p>For now, here&#8217;s a view of the terrain of Mt. DragonHead &#8211; would you believe I drew this completly at random, and was surprised when it looked like a dragon?<\/p>\n <p><a rel=\"attachment wp-att-34576\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/end-of-day-1-12\/dragonhead\/\"><img class=\"alignnone size-full wp-image-34576\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/DragonHead.png\" alt=\"\" width=\"39\" height=\"39\" \/><\/a><\/p>","time":"December 18th, 2010 4:18 pm","title":"End of Day 1"}