Day one results
wow, lot of work done today.
I’ve ended up re-writing the game design 3 times so far, but i have ended up with what will most probably be the final game design.
things to come tomorrow:
win/lose condition
intro/outro
better assets, and background
PIRATE MODE
instructions:
the goal is to discover the correct combination of items that make a specific face happy before a hypothetical time limit. The happier everyone is, the more the music plays.
left-right arrow to move left-right
left mouse button to “grab” an object
right mouse button to “fire the object”
