{"author_name":"idgar","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292703960,"likes":0,"metadata":{"p_key":"68189","p_author":"idgar","p_authorkey":"3153","p_urlkey":"103992","p_title":"Halftime status","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292703960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3153","us_name":"idgar","us_username":"idgar","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Stopped working for the day a while ago. Including the idea stage early this morning (5am local time) I&#8217;ve been working about 18 hours today minus lunch, dinner and some shorter breaks here and there. The game is coming along nicely but I&#8217;m getting a bit worried I won&#8217;t have time to add everything I&#8217;d like to. That&#8217;s to be expected I suppose. Today I managed to complete the screen\/menu system, movement and controls as well as my &#8220;ping&#8221; based visibility system and accompanying sound and visual effects. Here it is in action:<\/p>\n <div id=\"attachment_34456\" style=\"width: 410px\" class=\"wp-caption aligncenter\"><a rel=\"attachment wp-att-34456\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/halftime-status\/shot_002576s\/\"><img class=\"size-full wp-image-34456\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/shot_002576s.jpg\" alt=\"\" width=\"400\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/shot_002576s-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/shot_002576s.jpg 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><p class=\"wp-caption-text\">Enemy ship spotted!<\/p><\/div>\n <div id=\"attachment_34460\" style=\"width: 410px\" class=\"wp-caption aligncenter\"><a rel=\"attachment wp-att-34460\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/halftime-status\/shot_002654s\/\"><img class=\"size-full wp-image-34460\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/shot_002654s.jpg\" alt=\"\" width=\"400\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/shot_002654s-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/shot_002654s.jpg 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><p class=\"wp-caption-text\">Enemy pinging just outside our ping wave, revealing its position with a small visual effect.<\/p><\/div>\n <p>The main task for tomorrow is to get the combat going. I&#8217;ll probably use missiles; area detonation for shooting stuff you can&#8217;t see and homing missiles for visible targets. Levels will just be an increasing number of random enemies, or I&#8217;ll simply spawn enemies in waves as they get killed. I have at least 2 different AI&#8217;s planned and the simplest one is basically done apart from the shooting. Another thing I&#8217;d like to get done asap is some nicer background than a flat black.<\/p>\n <p>Maybe I&#8217;ll actually get something submittable done before the deadline. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 18th, 2010 3:26 pm","title":"Halftime status"}