{"author_name":"The Hug","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292696160,"likes":0,"metadata":{"p_key":"68239","p_author":"The Hug","p_authorkey":"510077","p_urlkey":"104042","p_title":"Progress","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292696160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510077","us_name":"The Hug","us_username":"The Hug","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Got a late start this morning, and I have work tonight and tomorrow, but gonna see what I can get done. Here is a screenshot:<\/p>\n <p><a rel=\"attachment wp-att-34210\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/progress-52\/firstscreen\/\"><img class=\"alignnone size-medium wp-image-34210\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/firstScreen-300x236.png\" alt=\"\" width=\"300\" height=\"236\" \/><\/a><\/p>\n <p>I immediately \u00a0wanted to do a dark underwater game with dynamic lighting, so I went for that first. Not sure where to go from here. I am thinking about a sonar mechanic that pings the general direction of the net item, which lets you advance, metroidvania-style.<\/p>\n <p>Only about 3 more hours to crunch today before I have to go to work <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 18th, 2010 1:16 pm","title":"Progress"}