{"author_name":"Henry McLaughlin","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292687220,"likes":0,"metadata":{"p_key":"68296","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"104099","p_title":"Afternoon of the First Day \u2013 Progress","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292687220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I&#8217;ve made progress on Probe!<\/p>\n <p>Now the player&#8217;s gun works, but the current behavior (Fire one each time the fire key is pressed) is temporary. I have something else in mind for that, but that&#8217;ll wait for later.<\/p>\n <p>There are also baddies. They are the baddies I had art for earlier, but I redesigned them. Because the &#8220;armor-plated octorok&#8221; looked really dumb and the walk animation I had for it looked really, <em>really<\/em> bad, I dumped it an redesigned it.<\/p>\n <p>You see, my premise is that the civilization that left all of this neat stuff behind was incredibly arrogant and thought that no future civilization could match their firepower. They put forth what they thought would be sufficient to hold off military firepower. Their defenses are lame enough that a <em>research probe<\/em> can fend them off with <em>an excavation tool<\/em>. Crappy aliens. Good loot, though, once I get to making it.<\/p>\n <p>There are three baddies in the level, and if you kill them all you can reset the level by pressing R.<\/p>\n <p>If anyone would like to, they can play my game <a title=\"Probe v0.1.0\" href=\"https:\/\/dl.dropbox.com\/u\/4367226\/Probe-v0.1.0.swf\" target=\"_blank\">here on my DropBox<\/a>.<\/p>\n <p>The controls are:<\/p>\n <ul>\n <li>Move &#8211; Arrows<\/li>\n <li>Jump &#8211; X<\/li>\n <li>Run &#8211; Hold C and Move<\/li>\n <li>Fire Gun &#8211; Z<\/li>\n <li>Drop through ledges &#8211; Down+Jump <strong>or<\/strong> press S<\/li>\n <li>Reset Demo &#8211; R<\/li>\n <\/ul>\n <p>Here&#8217;s a screenie showing the redesigned baddie in all of his poorly-equipped majesty:<\/p>\n <div id=\"attachment_33901\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a rel=\"attachment wp-att-33901\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/afternoon-of-the-first-day-progress\/probe-v0-1-0-screenie\/\"><img class=\"size-large wp-image-33901\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Probe-v0.1.0-Screenie-550x359.png\" alt=\"Zoe the Research Probe facing a Shot Baddie\" width=\"550\" height=\"359\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Probe-v0.1.0-Screenie-300x196.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Probe-v0.1.0-Screenie-550x359.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Probe-v0.1.0-Screenie.png 560w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">See what I mean? It&#039;s on WHEELS!<\/p><\/div>","time":"December 18th, 2010 10:47 am","title":"Afternoon of the First Day \u2013 Progress"}