{"author_name":"bobbobowitz","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292686500,"likes":0,"metadata":{"p_key":"68301","p_author":"bobbobowitz","p_authorkey":"3200","p_urlkey":"104104","p_title":"Game idea","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292686500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3200","us_name":"bobbobowitz","us_username":"bobbobowitz","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I think I&#8217;ll do a puzzle game. Basically, you have to discover the way to get to the next level. Some levels have doors, some don&#8217;t, some have doors that send you to the first level, etc. I&#8217;m using allegro and c++.<\/p>\n <p>Right now I&#8217;m doing level design&#8230; my least favorite part of game design. I wrote a simple level editor (click to add, right click to delete, when u quit, gives u a level array) but some levels dont really have a design, they&#8217;re more thinking types of levels.<\/p>\n <p>I&#8217;ve never attempted this big of a project in c++, and I just learned allegro this week&#8230; and I&#8217;m still in middle school.<\/p>\n <p>Happy gamemaking and holidays.<\/p>","time":"December 18th, 2010 10:35 am","title":"Game idea"}