{"author_name":"athanazio","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292685780,"likes":0,"metadata":{"p_key":"68307","p_author":"athanazio","p_authorkey":"825","p_urlkey":"104110","p_title":"hide and seek \u2013 update #1","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292685780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"825","us_name":"athanazio","us_username":"athanazio","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>update #1<br \/>\n &#8211; search for unity3d samples on how to do network connection &#8211; ok<br \/>\n good one ! http:\/\/forum.unity3d.com\/threads\/16136-.net-tcp-networking-help?highlight=System.Net<br \/>\n &#8211; define game features &#8211; ok<br \/>\n &#8211; request new virtual server to run the game server &#8211; ok <\/p>\n <p>next steps<br \/>\n &#8211; make server to receive data from the unity client<br \/>\n . create java server that listen for connections and show in the console the data<br \/>\n . create unity interface with a button to send data to the server<br \/>\n . unity interface read data from the server<br \/>\n . create object on the screen based on information from the server<br \/>\n . create interface to enter user name<br \/>\n . choose random positions on unity sample map<br \/>\n . count points<br \/>\n . add more next steps <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/hide-and-seek\/\" rel=\"tag\">hide and seek<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/udpate\/\" rel=\"tag\">udpate<\/a><\/p>","time":"December 18th, 2010 10:23 am","title":"hide and seek \u2013 update #1"}