{"author_name":"runvs","cat":"LD #29","comments":[],"epoch":1398601320,"likes":0,"metadata":{"p_key":"6832","p_author":"runvs","p_authorkey":"29172","p_urlkey":"66627","p_title":"BGM and Status Update","p_cat":"LD #29","p_event":"LD29","p_time":"1398601320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29172","us_name":"runvs","us_username":"runvs","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>After spending three hours yesterday with some weird pathfinding bug wich finally could not be fixed (but at least patched), \u00a0I wrote some music today:<\/p>\n <p><a title=\"Background Music\" href=\"http:\/\/laguna.runvs.de\/Kreatives\/stfmb\/ld29music.ogg\" target=\"_blank\">BGM<\/a><\/p>\n <p>As our game is an underground adventure based on the scofield Mine disaster, \u00a0i wanted to create an oppressive and sparse track.<\/p>\n <p>@Thunraz is currently working on the tiles and I made good progress with the\u00a0quests.<\/p>\n <p>&nbsp;<\/p>\n <p>So keep stamina, submitting the game is really worth it. \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 27th, 2014 7:22 am","title":"BGM and Status Update"}