{"author_name":"Amused","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292679420,"likes":1,"metadata":{"p_key":"68343","p_author":"Amused","p_authorkey":"2233","p_urlkey":"104146","p_title":"Day the Second","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292679420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2233","us_name":"Amused","us_username":"twilsoncom","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>OK, been up for an hour or so. I&#8217;ve got tiling and scrolling working properly. This seems to be a\u00a0terribly\u00a0modest accomplishment compared to others, but then I AM a newbie at this. It will be embarrassing though if the extent of my game is the ability to move around a map. Although I just thought of a way to at least make it fit the theme&#8230;<\/p>\n <p>Anyway, here&#8217;s what I got, placeholder tiles and all. They&#8217;re just there to help be gauge the scrolling, which of course you can&#8217;t see. Right now it&#8217;s keyboard driven, but will have mouse, too. The displayable area is\u00a0calculated\u00a0based on the dimensions of the current browser window. At some point I&#8217;ll want to make it re-calculate\u00a0when the window is resized.<\/p>\n <div id=\"attachment_33643\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a rel=\"attachment wp-att-33643\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/day-the-second\/screen-009s\/\"><img class=\"size-medium wp-image-33643\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screen-009s-300x187.png\" alt=\"\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screen-009s-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screen-009s.png 512w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Tiling and pixel-based scrolling in HTML canvas<\/p><\/div>\n <p>General plans:<\/p>\n <ul>\n <li>Take a shower and think through the actual game mechanics.<\/li>\n <li>Dry off and put on some proper clothes.<\/li>\n <li>Create some quick sprites and implement placeable objects.<\/li>\n <li>Get a main character animating as the screen moves around.<\/li>\n <li>Implement collision code.<\/li>\n <li>Eat some food and post some food pics that don&#8217;t look disgusting.<\/li>\n <\/ul>\n <p>That should bring me to early afternoon at which point I may need to run out and pick up some supplies. I&#8217;m thinking about making my tiles and sprites by photographing objects made from construction paper. Should be odd if I can pull it off. If not there&#8217;s always Paint.net <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 18th, 2010 8:37 am","title":"Day the Second"}