{"author_name":"bernardfrancois","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292674620,"likes":1,"metadata":{"p_key":"68375","p_author":"bernardfrancois","p_authorkey":"3055","p_urlkey":"104178","p_title":"Sat, 3 PM, 12\/48 passed","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292674620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3055","us_name":"bernardfrancois","us_username":"bernardfrancois","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>A short update this time. It&#8217;s becoming more and more interesting, so I won&#8217;t spend a lot of time writing this post.<\/p>\n <p>And&#8230; I may have too many ideas on how to improve the game. I hope I can implement them all!<\/p>\n <p>Change list:<\/p>\n <ul>\n <li>Can&#8217;t walk trough walls any more<\/li>\n <li>Added walk buttons<\/li>\n <li>Added minimap<\/li>\n <li>Added discovery percentage<\/li>\n <li>Detection if standing in front of a wall that can be moved<\/li>\n <\/ul>\n <p><a rel=\"attachment wp-att-33473\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/sat-12-am-1248-passed\/screen-shot-2010-12-18-at-15-08-59\/\"><img class=\"aligncenter size-large wp-image-33473\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Screen-shot-2010-12-18-at-15.08.59-550x412.png\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Screen-shot-2010-12-18-at-15.08.59-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Screen-shot-2010-12-18-at-15.08.59-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Screen-shot-2010-12-18-at-15.08.59.png 598w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 18th, 2010 7:17 am","title":"Sat, 3 PM, 12\/48 passed"}