{"author_name":"Squax","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292672880,"likes":1,"metadata":{"p_key":"68383","p_author":"Squax","p_authorkey":"2367","p_urlkey":"104186","p_title":"It\u2019s frickin snowin!","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292672880","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2367","us_name":"Squax","us_username":"squax","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Happy Ludum Dare everyone!<\/p>\n <p>I&#8217;ve been at it for like 7 hours now.  Taking a short break to write up the progress blargs.<\/p>\n <p>Here&#8217;s my initial brainstorming thoughts at 6am:<\/p>\n <p><em>Initial Thoughts: mgs\/stealth, space\/underwater, discovery of interactions with world, lost, treasure\/gold, science\/knowledge, archaeology<\/p>\n <p>Top down zone exploration. Collect PSIENC to discover fantastical new world changing technologies. Beware the PSUITS though; they will cut your budget!  With lazers.<\/em><\/p>\n <p>and here&#8217;s my expanded notes list for anyone who wants a peek:<\/p>\n <p><strong>Gameplay idea<\/strong><br \/>\n &#8211; Fly around space collecting PSIENC.<br \/>\n &#8211; Avoid or attack enemies.<br \/>\n &#8211; Enemies gather around PSIENC hotspots.<br \/>\n &#8211; New technologies are discovered as you collect more PSIENC.<br \/>\n &#8211; Enemies become more aware of you as you discover more technologies.  More aggressive.<\/p>\n <p><strong>Possible Intro Speech\/Text<\/strong><br \/>\n &#8211; Welcome UNIT 19.  Our PSIENC defence budget has been cut again, so we can&#8217;t afford video coms.  We still have the intergalactic SPACEMAFONE though!<\/p>\n <p>&#8211; Right, let&#8217;s get cracking UNIT 19.  You are currently piloting a remote drone in some random region of space-hammer-time.<\/p>\n <p>&#8211; It appears you have a hole in you UNIT 19, you will leak PSIENC if you don&#8217;t get that patched up soon.<\/p>\n <p>&#8211; Our long range scans have just picked up a strong PSUIT presence in your area.  They must be after the PSIENC!<\/p>\n <p>&#8211; If your are spotted they will sap your PSIENC reserves.  If you are empty, it&#8217;s GAME OVER pilot!<\/p>\n <p>&#8211; We can&#8217;t let them get their hands on it UNIT 19&#8230;  FOR THE GOOD!<\/p>\n <p><strong>PSIENC Techs<\/strong><br \/>\n Starting tech: SPACE VACUUM &#8211; Suck up nearby PSIENC.<br \/>\n Asset Description: Inward Particles!<\/p>\n <p>Tech idea: SPACE PING &#8211; Help locate the nearest PSIENC deposit.<br \/>\n Asset Description: When activated, a short radar wave will appear from center of ship, then fade out.  Arrow will appear to show direction of nearest deposits.<\/p>\n <p>Tech idea: CORPORAL LAZER &#8211; Fight back!<br \/>\n Asset Description: Todo.<\/p>\n <p>Tech idea: TIN FOIL HAT &#8211; Temporary resistance to PSUIT EMPEENE damage.<br \/>\n Asset Description: An actual hat.<\/p>\n <p>Tech idea: SHINY SUIT &#8211; Go off the radar.  You Sneaky pony you.<br \/>\n Asset Description: Cloaking\/distortion effect over ship.<\/p>\n <p>Tech idea: FFFUSICS BOMB &#8211; trap your target in a ball of musics.<br \/>\n Asset Description: H-bomb style.  Harmony that is!<\/p>\n <p>Tech idea: HARDON POUNDER &#8211; a beam of accelerated awesomesauce.<br \/>\n Asset Description: Suck up some stuff then PEEWWWWYAAAAWOW.<\/p>\n <p><strong>Basic Gameplay Controls<\/strong><br \/>\n Left Mouse &#8211; Activate selected PSIENC discovery.<br \/>\n Right Mouse &#8211; Short speed burst &#8211; removes attached drones.<\/p>\n <p>WASD\/Arrows &#8211; Thrusters<\/p>\n <p><strong>Art Assets<\/strong><br \/>\n &#8211; UNIT 19 Ship Model.<br \/>\n &#8211; PSIENC pickup.<br \/>\n &#8211; Asteroid props.<br \/>\n &#8211; Planet props.<br \/>\n &#8211; PSUIT Drone. &#8211; Attaches to player, sapping PSIENC reserves.<br \/>\n &#8211; EMPEENE PSUIT Drone.  &#8211; If close lets off an emp pulse, that stuns player.<br \/>\n &#8211; PSUIT Fighter.  &#8211; Fires a PSIENC sapping laser at the player.<br \/>\n &#8211; PSUIT Mother Ship. &#8211; Launches a stream of fighters, fighters will return here if they are damaged.<br \/>\n &#8211; Tech Effect Assets.<br \/>\n &#8211; Visual Sound Effects.<\/p>\n <p>Still just getting the basic gameplay systems operational.  My screencap software is not working so am just going to do playable build snapshots every x amount of hours.  The first one: <a href=\"http:\/\/dl.dropbox.com\/u\/7899005\/LD19\/HR12\/WebPlayer.html\">http:\/\/dl.dropbox.com\/u\/7899005\/LD19\/HR12\/WebPlayer.html<\/a><\/p>","time":"December 18th, 2010 6:48 am","title":"It\u2019s frickin snowin!"}