Stuff happening
Currently on a lunch break after a busy morning. Well, things got busy after I finally got an idea I liked about 4 hours ago. Got a basic screen and menu system going as well as showing the first sprites on the screen.

First Visuals
Not much to look at yet, but it’s a small spaceship on there that can emit pings in the form of a growing circle that changes color as i grows. The idea is that enemies are invisible unless they are inside a ping. Maybe I’ll add a shorter ranged passive scanner so you at least won’t bump into things when not using the ping. Enemies will probably use pings as well and you’ll get some sort of visual cue when they do, and they’ll get your position when you use yours. Still working out the combat part but things are going along nicely at the moment.
I have a screen capture thingie I threw together that I’m running while actually working. Will post a timelapse if/when I’m done unless it gets messed up somehow.