{"author_name":"bernardfrancois","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292664900,"likes":1,"metadata":{"p_key":"68427","p_author":"bernardfrancois","p_authorkey":"3055","p_urlkey":"104230","p_title":"Sat, 12 AM, 9\/48 passed","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292664900","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3055","us_name":"bernardfrancois","us_username":"bernardfrancois","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Update&#8230; The camera should now be more or less final.<\/p>\n <p>I&#8217;m a bit behind on schedule, as I had to make the walls flat (they&#8217;re double-sided planes now). This simplified a few things, and made better vertex lighting possible (the default plane in Unity has 100 vertices, while the default box only has 4 vertices).<\/p>\n <p>I&#8217;ll still have to change the lighting, but not before I&#8217;ve done something with the materials of the walls and floors.<\/p>\n <p>Next I&#8217;ll implement the sliding of the maze.<\/p>\n <p>But first&#8230; pizza!<\/p>\n <p><a rel=\"attachment wp-att-33192\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/sat-12-am-948-passed\/screen-shot-2010-12-18-at-12-17-59\/\"><img class=\"aligncenter size-medium wp-image-33192\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Screen-shot-2010-12-18-at-12.17.59-300x224.png\" alt=\"\" width=\"300\" height=\"224\" \/><\/a><\/p>","time":"December 18th, 2010 4:35 am","title":"Sat, 12 AM, 9\/48 passed"}