{"author_name":"alexlarioza","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"","time":"December 18, 2010 3:28 am","epoch":1292660880,"text":"awesome looking so far. brings back fond memories of Civ I for me <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"December 18, 2010 3:44 am","epoch":1292661840,"text":"I like the graphics style as well!","spam":"N"}],"epoch":1292659860,"likes":0,"metadata":{"p_key":"68451","p_author":"alexlarioza","p_authorkey":"3079","p_urlkey":"104254","p_title":"9 Hours in\u2026","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292659860","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"3079","us_name":"alexlarioza","us_username":"alexlarioza","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p><a rel=\"attachment wp-att-33026\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/9-hours-in\/screenshot100-17\/\"><img class=\"alignnone size-medium wp-image-33026\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screenshot1004-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screenshot1004-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screenshot1004.png 400w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&#8230;and \u00a0I have basic functionality with a couple of the core features. It took me longer than I expected to come up with the initial idea, but once it came to me I started steam rolling though it. You control the little ship and currently your main goal is to uncover the whole map (which is\u00a0procedurally\u00a0generated) which is represent by the yellow bar\/percentage. I&#8217;m think of changing this though, because this could become very tedious; theres 30000 tiles in a world to uncover. You can also colonize big islands which I was planning on having generate more supply for you, which is what keeps you floatings. No supplies=game over. Still working in other features as i go along. But now, I must get a few hours of sleep!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/colony\/\" rel=\"tag\">colony<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/discovery\/\" rel=\"tag\">discovery<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/island\/\" rel=\"tag\">island<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ocean\/\" rel=\"tag\">ocean<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pgc\/\" rel=\"tag\">pgc<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sailing\/\" rel=\"tag\">sailing<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ship\/\" rel=\"tag\">ship<\/a><\/p>","time":"December 18th, 2010 3:11 am","title":"9 Hours in\u2026"}