{"author_name":"moltanem2000","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292657400,"likes":0,"metadata":{"p_key":"68462","p_author":"moltanem2000","p_authorkey":"1548","p_urlkey":"104265","p_title":"Day one done","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292657400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1548","us_name":"moltanem2000","us_username":"mortar","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>technically day two at this point, but whatever. I&#8217;ve reached the point where instead of making progress I&#8217;m a threat to my code, so I&#8217;m off to bed.<\/p>\n <p>I&#8217;ve almost got the clumps of ore working, the only problem now is that not all the ore is being affected, as you can see here:<\/p>\n <p><img class=\"alignnone size-full wp-image-32965\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/LD19_screeny2_ores.png\" alt=\"\" width=\"469\" height=\"476\" \/><\/p>\n <p>I might just make it so the bland brown ore give you +1 of whatever ore you&#8217;re currently holding.<\/p>\n <p>Speaking of which; this is how \u00a0plan to have &#8216;inventory&#8217; work: when you collect a new ore your ore counter restarts, after that you can collect as much of that specific ore as you can. So it&#8217;ll be a decision to go back up with the fancy new ore you just got, or to go a little deeper and maybe find something 50x better.<\/p>\n <p>My next step (for tomorrow) is to give the ores stats and &#8220;perks&#8221; of sorts. as well as a few more distinguishing features to makes them even more unique (someone pointed out that it&#8217;d be pretty easy for two ores to look the same colour). So yeah!<\/p>","time":"December 18th, 2010 2:30 am","title":"Day one done"}