{"author_name":"ExciteMike","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"Fuzzo","time":"December 18, 2010 12:30 pm","epoch":1292693400,"text":"I think I remember seeing something like this at the MIT Museum.","spam":"N"}],"epoch":1292649780,"likes":0,"metadata":{"p_key":"68519","p_author":"ExciteMike","p_authorkey":"935","p_urlkey":"104322","p_title":"Friday Progress","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292649780","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"935","us_name":"ExciteMike","us_username":"\/author\/excitemike\/","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Needing sleep pretty hard over here, but so far things are looking much better than they usually do at 5 hours in.<\/p>\n <div id=\"attachment_32665\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a rel=\"attachment wp-att-32665\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/friday-progress\/ld19wip000\/\"><img class=\"size-large wp-image-32665 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/ld19wip000-550x458.png\" alt=\"\" width=\"550\" height=\"458\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/ld19wip000-300x250.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/ld19wip000-550x458.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/ld19wip000.png 600w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Doesn&#039;t look like much, I know.<\/p><\/div>\n <p>The slightly-unusual control scheme is working and (I think) kind of fun, I can now load up levels made in Tiled, Collision handling seems solid (for once), the little guy&#8217;s animations change to reflect important state changes&#8230; I&#8217;m feeling good about this Ludum Dare!<\/p>","time":"December 18th, 2010 12:23 am","title":"Friday Progress"}