{"author_name":"Henry McLaughlin","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"","time":"December 18, 2010 12:30 am","epoch":1292650200,"text":"I really like the way she looks!","spam":"N"}],"epoch":1292647620,"likes":0,"metadata":{"p_key":"68532","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"104335","p_title":"My Game \u2013 Concept and First Demo","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292647620","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p><em>Edit: I forgot the &#8220;concept&#8221; part!<\/em><\/p>\n <p>My game&#8217;s title is &#8220;Probe&#8221;. It is about a little robot that is sent to explore a mysterious alien fortress and runs into hostile machines and even finds usable alien technology. (Meaning Metroid-style upgrades)<\/p>\n <p>There will be two characters: Zoe and Frankie. They will have somewhat different attributes, as is the way I do these things. I&#8217;m using Zoe for testing, because, well, I just usually make the female lead before the male. It&#8217;s a weird tradition that&#8217;s embedded itself into my work habits. It&#8217;s kind of like having a playable character of each gender, I guess. Just something I like to do.<\/p>\n <p>Yeah&#8230; Um&#8230;  I didn&#8217;t think I&#8217;d get this much done this fast. I thought this would take me at least another four hours. But I have what I called in my schedule post a &#8220;prototype&#8221;.<\/p>\n <p>Or at least the beginnings of one.<\/p>\n <p>What I have, specifically, is:<\/p>\n <ul>\n <li>An &#8220;Actor&#8221; class that can respond to collisions with terrain<\/li>\n <li>A &#8220;Terrain&#8221; class that can construct itself from stored level data<\/li>\n <li>A &#8220;GameWorld&#8221; class that can hold game entities<\/li>\n <li>A &#8220;Level Munger&#8221; that can process level files from Tiled (My editor) into AS3 that the above classes can use<\/li>\n <li>Some sprites for basic player movement<\/li>\n <li>The beginnings of a terrain tileset<\/li>\n <\/ul>\n <p>In, what, 4-5 hours? I&#8217;m going to take a break, I think, and hang out in IRC.<\/p>\n <p>Oh, here&#8217;s\u00a0 a screenie and a <a title=\"Prove v0.0.5\" href=\"https:\/\/dl.dropbox.com\/u\/4367226\/Probe-v0.0.5.swf\" target=\"_blank\">link to my demo on Dropbox<\/a>.<\/p>\n <div id=\"attachment_32607\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a rel=\"attachment wp-att-32607\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/17\/my-game-concept-and-first-demo\/probe-v0-0-5-screenie\/\"><img class=\"size-large wp-image-32607\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Probe-v0.0.5-Screenie-550x376.png\" alt=\"Screenshot of Probe v0.0.5\" width=\"550\" height=\"376\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Probe-v0.0.5-Screenie-300x205.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Probe-v0.0.5-Screenie-550x376.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/Probe-v0.0.5-Screenie.png 588w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Isn&#039;t she cute?<\/p><\/div>","time":"December 17th, 2010 11:47 pm","title":"My Game \u2013 Concept and First Demo"}