Day 1: Epilogue

4 hours of work. Most of which not visible in a still.
That’s that for the first four hours of the compo for me. Now it’s time to go to bed.
Tasks completed today:
- State-based game framework (using Slick’s base)
- Entity handling
- Rudimentary collision handling (using Slick geometry
intersect()) - A way to lose! Slamming into walls with too much velocity causes you to take damage. Hitting 0 gives you a game over.
My current idea for the game is about solving puzzles and exploring by using strings of text found on discovered artifacts, collecting various power-ups along the way. You view your character from a bird’s-eye view, applying force with the WASD keys to fly about the screens of the game world. Simple enemies will pose a threat to you, as you (maybe?) don’t have any weapons to defend yourself.
In any case, good night Ludum Dare! I shall be awake within 8 hours, ready to eat some scrambled eggs and drink some OJ!