In the Darkness I Shall Fall
Came up with a quick idea for my game, the title of which is ‘In the Darkness I Shall Fall’.
I wanted something simple and physics based that would leverage Unity.
I decided on making a Marble Madness type game played virtually in the dark (there is a small light that follows the player and a small light indicating the goal).
I built a test maze simply in 3DS Max and it worked great. The game is so simple (and thanks to the awesomeness of Unity) that it is already playable. There is a win condition, and lose condition, and plenty of challenge.
I am going to make the test maze the first level and I’m going to try to come up with at least five more.
I am trying to keep it simple stupid so I doubt I will try to add eye-candy or add a bunch of different objects. I’ll just work on adding some more interesting levels, because it seems like the challenge and fun is there already. Controlling a ball on a ledge is fun.
I may add a timer and add difficulty which will control the time you have to finish the maze. Your ball can jump a little by pressing the space bar, so it will be vital to take shortcuts in order to finish the levels on hard. Will only work on this after I finish at least five levels.
Going to take a break and work on some music and effects for the rest of the night. Getting tired.
