{"author_name":"deepnight","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292637120,"likes":0,"metadata":{"p_key":"68582","p_author":"deepnight","p_authorkey":"2982","p_urlkey":"104385","p_title":"Coding a platformer : pray for my soul","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292637120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2982","us_name":"deepnight","us_username":"\/author\/deepnight\/","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Ok&#8230; Took me almost 2 hours to figure it out, but I finally decided to start a 2D platform engine. Gonna take a while !<\/p>\n <p>I will try to simplify the tricky collision part to a minimal (yet working) problem. Yeah, I know, it never works like that.<\/p>","time":"December 17th, 2010 8:52 pm","title":"Coding a platformer : pray for my soul"}