{"author_name":"speciesUnknown","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292633460,"likes":0,"metadata":{"p_key":"68612","p_author":"speciesUnknown","p_authorkey":"865","p_urlkey":"104415","p_title":"Battle Plans:","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292633460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"865","us_name":"speciesUnknown","us_username":"speciesunknown","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>My battle plan is as follows;<\/p>\n <p>Hour 1: mess around to think of an idea *done*<br \/>\n Hour 3: Have a tile map loading from the editor Tiled with a basic set of tiles.<br \/>\n Hour 5: Have tanks appearing on the map, constructed by a factory (factory pattern).<br \/>\n Hour 6: Have tanks shooting at each other, and using the basic pathfinding my framework includes.<br \/>\n Hour 10: Have selection of single or multiple items working.<br \/>\n Hour 12: Have user placement of buildings on the map.<br \/>\n Hour 10: Mock up of basic GUI elements completed.<br \/>\n Hour 12: C&amp;C style building of stuff and then placing it works.<\/p>\n <p>By that time ill be in a position to plan the next few stages. I have left 6 hours in the first day for contingency, in the hope that day 2 can be mostly focused on content creation.<\/p>","time":"December 17th, 2010 7:51 pm","title":"Battle Plans:"}