Here we go again …

This’ll be my second Ludum Dare compo, and I plan to actually finish this time!

Last time (LD18), I spent far too much time creating my first spritesheet with a 3Dish viewpoint, which didn’t look great anyway as I’m a Code Monkey, not an artist.  This time, I’ve voted in the final round and have some rough ideas for games that I could make, depending on the final theme chosen, but all with something in common … simplicity!  That’s my plan for getting through this competition, keep things simple, get all basic functionality in place as quickly as I can, then polish things up if need be.

So, what’ll I be using?

Coding

  • Visual C# Express 2008
  • XNA Game Studio 3.1

Graphics

  • Inkscape
  • Corel Paint Shop

Sound

  • Audacity (Sound Effects, recorded using household objects and a microphone)
  • ACID Xpress 7.0 (Music, if there is enough time after everything else is in place)

Time-lining

I’m not going to use anything fancy for time-lining.  Last time I ended up just creating a basic we-bage that I updated with a table of events, and links to concept art, screenshots, and vidcaps.  This time will be no different, with my LD19 page available at http://www.bitshiftstudios.co.uk/Kal_LD19, and I’ll be updating my twitter from time-to-time (follow @Kalakian if interested).

Well that’s it for now, I’ll be going to my bed early tonight so I can get up really early and start on the competition, as it starts at 3a.m. here, so no point staying up late and starting off with sleep depravation … there’ll be time for that about half-way in 😉

Good luck to everybody!