Apparently .it isn’t the easiest format to make a player for
Hey guys, guess what? I have music!
Unfortunately it doesn’t work very well. It uses patterns from the .it format, which is easier to load than I thought (yay for the BIT opcode \o/) but quite a pain to play. To be quite honest, I’d probably fare better just using LZSS-compressed VGM streams.
http://pubacc.wilcox-tech.com/~greaser/stuff/butt-02.sms
Enjoy the slightly glitchy music. Also, when you die or win, the game resets!
No source code, sorry – and here’s why:
-rw-r–r– 1 ben ben 443 2010-12-17 15:45 bears.inc
-rw-r–r– 1 ben ben 14 2010-12-17 15:45 bears.ord
-rw-r–r– 1 ben ben 580 2010-12-17 15:45 bears.pat0
-rw-r–r– 1 ben ben 758 2010-12-17 15:45 bears.pat1
-rw-r–r– 1 ben ben 705 2010-12-17 15:45 bears.pat2
-rw-r–r– 1 ben ben 720 2010-12-17 15:45 bears.pat3
-rw-r–r– 1 ben ben 762 2010-12-17 15:45 bears.pat4
-rw-r–r– 1 ben ben 707 2010-12-17 15:45 bears.pat5
…yep, all those files (using a tool I made, of course). Anyways:
wlalink -v link.wla butt.sms
Free space at $0037.
Free space at $005c-$0065.
Free space at $09ec-$09ff.
Free space at $0a0e-$3fff.
Free space at $53a4-$7fdf.
Free space at $7ff8-$7ff9.
Free space at $7ffc-$7ffe.
Bank 00 has 13841 bytes (84.48%) free.
Bank 01 has 11329 bytes (69.15%) free.
25170 unused bytes of total 32768.
But I might just sacrifice compactness for simplicity in the compo.
If your target is Sega 8-bit your best bet is to look the .psdmod format exported by MOD2PSG2 (which as its name NOT imply is a full featured tracker for the SN chip in SMS/GG). Mod2Psg2 also allows importing VGM and MID to some extent, although your output .psgmod file won’t be as optimized as something made under proper constraints. There is a runtime playback library with Mod2Psg2 and its trivial to use.