{"author_name":"jovoc","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"","time":"December 16, 2010 12:35 pm","epoch":1292520900,"text":"Awesome!","spam":"N"}],"epoch":1292519400,"likes":0,"metadata":{"p_key":"68801","p_author":"jovoc","p_authorkey":"34","p_urlkey":"104604","p_title":"Ready to work","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292519400","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Ok I&#8217;m really, really looking forward to this. Probably to an unhealthy degree.<\/p>\n <p>My &#8220;basecode&#8221; can be found on my <a title=\"ld48jovoc on google code\" href=\"http:\/\/code.google.com\/p\/ld48jovoc\/\" target=\"_self\">google code dump<\/a>. The &#8220;luddite&#8221; directory is the basecode but I might pull bits and pieces from past entries, too. Other stuff I might use:<\/p>\n <ul>\n <li>SDL\/OpenGL regardless of 2D\/3D.<\/li>\n <li>For a 3d game, either prmath or PVRT<\/li>\n <li>For 3D assets I&#8217;ve been learning Blender and will put it to use.<\/li>\n <li>For 2D arts, photoshop, pixen or pro-motion. Perhaps alchemy paint. Or maybe traditional materials.<\/li>\n <li>For sound I&#8217;m going to try doing the sound design on my ipad with stuff like reactable, argon synth, jasuto, etc.. but might fall back to SFXR if time is tight. Also I might try recording my own sounds.<\/li>\n <li>Music will be a mix of iPad apps (Korg iMS20, SoundPrism, StepPolyArp, DopplerPad, Argon, Hammerhead, ThumbJam, etc..), guitar stuff (incl. YouRock MIDI) and GarageBand. And I might borrow some toy instruments from my toddler because they sound cool.<\/li>\n <li>For map editing, Ogmo is the awesome sauce. If I need a &#8220;shape based&#8221; map editor I&#8217;ll use my game from the &#8220;Caverns&#8221; contest.<\/li>\n <\/ul>\n <p>That&#8217;s it. I&#8217;ve been really getting into doing music for ld48 the last few times, even though I kind of suck at it. If you&#8217;re at all interested in electronic music, you owe it to yourself to get an iPad, the scene is so awesome right now, it&#8217;s like you can get all the cool stuff you always wanted but everything costs $5-$10 in app form instead of hundreds in hardware form. It&#8217;s weird, it feels like the only time I actually have time to play around with music stuff these days is during these contests, which is kind of back-asswards because I really should be pretty time constrained. But whatever.<\/p>\n <p>Last time I wasn&#8217;t able to submit my game by the deadline. A last minute crash bug that only showed up in release mode derailed the project. Luckily the Jam gave me a safety net and I was able to submit my game, but I&#8217;m going to try and really put an emphasis on testing and do regular release builds. Learn from my mistake: Do release builds and test releases often, don&#8217;t wait until the last hour.<\/p>\n <p>Last time I played it a bit safe and went for a traditional platformer with a few twists, so this time I&#8217;m likely to do something a little more out there, I&#8217;ve been itching to make an &#8220;art game&#8221; but I&#8217;ll wait and see what the theme inspires.<\/p>","time":"December 16th, 2010 12:10 pm","title":"Ready to work"}