{"author_name":"madk","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292518920,"likes":0,"metadata":{"p_key":"68802","p_author":"madk","p_authorkey":"1540","p_urlkey":"104605","p_title":"What I\u2019ll be using","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292518920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1540","us_name":"madk","us_username":"madk","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>For the past few months I&#8217;ve been slowly working on a sweet game, and I just recently got the graphics engine code working properly. It&#8217;s a library for BlitzMax that makes it phenomenally easy to handle ASCII graphics coupled with a specialized paint program for the creation of ASCII &#8220;images&#8221; to use with the engine.<\/p>\n <p>You can download it for yourself at http:\/\/rolep.webs.com\/ASCII%20engine.rar<\/p>\n <p>So to make my entry this time, I&#8217;m planning on using sfxr for sound effects, Famitracker for music, BlitzMax for programming, and my own engine and paint program for the graphics.<\/p>","time":"December 16th, 2010 12:02 pm","title":"What I\u2019ll be using"}