{"author_name":"Gornova","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292480940,"likes":0,"metadata":{"p_key":"68822","p_author":"Gornova","p_authorkey":"2572","p_urlkey":"104625","p_title":"My game will be?","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292480940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2572","us_name":"Gornova","us_username":"gornova","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I don&#8217;t know yet \ud83d\ude00<\/p>\n <p>Waiting for theme is something exciting and sharing experience around here is interesting too \ud83d\ude00<\/p>\n <p>From my point of view, my &#8220;office&#8221; will be computer room and my first LD will be something really easy: not 48-hour programming rush, but from <a title=\"randomtower contests experiences\" href=\"http:\/\/randomtower.blogspot.com\/search\/label\/contest\" target=\"_blank\">past contests experiences<\/a> I learned that:<\/p>\n <p>1) <strong>think <\/strong>is most important stuff for anything, even for programming. Write stuff on paper, play with it, even build a little prototype with pieces of paper and try to understand base mechanics. I will not do same mistake again: first\u00a0analysis, then programming!<\/p>\n <p>2) \u00a0try to <strong>organize my thoughts<\/strong> in a <a href=\"http:\/\/thegameprodigy.com\/the-game-design-canvas-an-introduction\/\" target=\"_blank\">Game Design Canvas<\/a> could be a waste of time, but could also help when I&#8217;ll move to programming phase. I don&#8217;t know yet<\/p>\n <p>3) <strong>don&#8217;t waste time on graphics<\/strong>: I&#8217;m a programmer, so my graphics will sucks, but is only <a href=\"http:\/\/www.ludumdare.com\/compo\/rules\/\" target=\"_blank\">1 on 8 judging point<\/a> ! Same point on audio \ud83d\ude00 Will my game have audio? Naah..<\/p>\n <p>4) what will be my central point on this LD? Innovation\/fun\/theme\/graphics\/audio\/humor ? I don&#8217;t know. And maybe is not right point. What I need is some good base mechanics and some feel of progression and more important.. a <strong>game working in only 48 hours <\/strong>\ud83d\ude00 So I need to use my time, not waste it!<\/p>\n <p>5) if a <strong>mechanics is too difficult to think\/use\/program, I will not use it<\/strong>, I promise!<\/p>\n <p>I&#8217;m ready? Not yet \ud83d\ude00 Tomorrow!<\/p>","time":"December 16th, 2010 1:29 am","title":"My game will be?"}