{"author_name":"machinas","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"Billy Wenge-Murphy","time":"December 16, 2010 2:02 am","epoch":1292482920,"text":"Double buffering is unnecessary on canvas as it doesn&#8217;t (well, shouldn&#8217;t) suffer from tearing or flickering, because the canvas is not updated while code is running. You&#8217;ll only suffer flickering if you clear, stop, then draw, so do both at once instead","spam":"N"},{"author_name":"KoryWazHere","time":"December 16, 2010 3:09 am","epoch":1292486940,"text":"I am &#8220;expecting much&#8221; from you! Sorry I just can&#8217;t help it. Very interested to see what you can do with HTML 5","spam":"N"}],"epoch":1292477400,"likes":0,"metadata":{"p_key":"68825","p_author":"machinas","p_authorkey":"2925","p_urlkey":"104628","p_title":"HTML5 engine source","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292477400","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"2925","us_name":"machinas","us_username":"machinas","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Here&#8217;s my engine source that I&#8217;m going to be starting from for the competition. It&#8217;s a very bare bones HTML5 canvas engine with an image pre-loader, debug output, primitive animation and button support, with hooks for input. It also contains some double buffering experiments, which mostly seem to be dead ends, but we&#8217;ll see what happens. It runs under firefox and chrome. Haven&#8217;t tested anything else. It represents about 3 days of work, so don&#8217;t expect much \ud83d\ude1b<\/p>\n <p>http:\/\/dl.dropbox.com\/u\/11110025\/LudumDare\/Ngin12-15-2010.zip<\/p>","time":"December 16th, 2010 12:30 am","title":"HTML5 engine source"}