{"author_name":"rjhelms","cat":"LD #35","comments":[],"epoch":1460915100,"likes":3,"metadata":{"p_key":"6884","p_author":"rjhelms","p_authorkey":"39055","p_urlkey":"42319","p_title":"More shapes means better Theme score","p_cat":"LD #35","p_event":"LD35","p_time":"1460915100","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"39055","us_name":"rjhelms","us_username":"\/author\/rjhelms\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><img class=\"aligncenter size-full wp-image-549295\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/progress3-1.gif\" alt=\"progress3\" width=\"512\" height=\"384\" \/><\/p>\n <p>Ultimately, there&#8217;s going to be 64 combinations of robot states &#8211;\u00a0tools are still to be implemented so for now there&#8217;s just these 16. The chassis properties are there in code, but without any enemies or other level entities, there&#8217;s no differences in behaviour to demonstrate.<\/p>\n <p>I still have to actually write up the interface to select these &#8211; the idea is that you&#8217;ll only be able to have a limited number of enhancements activate at a time (starting with just 1, eventually getting up to 3) so you have to choose between, for example, seeing through walls, moving quickly, or being able to open doors.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld35\/\" rel=\"tag\">LD35<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"April 17th, 2016 12:45 pm","title":"More shapes means better Theme score"}