{"author_name":"bmfs","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"jagttt","time":"December 16, 2010 7:48 am","epoch":1292503680,"text":"thumbs up for sprite.js. I also want to try it out if I have a chance.","spam":"N"}],"epoch":1292407200,"likes":0,"metadata":{"p_key":"68849","p_author":"bmfs","p_authorkey":"2988","p_urlkey":"104652","p_title":"Getting Ready","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292407200","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2988","us_name":"bmfs","us_username":"bmfs","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Hi everyone,<\/p>\n <p>This will be my first Lundum Dare and it will be a awesome opportunity to improve my technical and game designing skills. Surely this will be a fruitful experience.<\/p>\n <p>Taking in to account the variety of attending users, I&#8217;ll probably will develop for a browser platform (with canvas) using a framework such as <a title=\"Sprite.js\" href=\"https:\/\/github.com\/batiste\/sprite.js\" target=\"_blank\">Sprite.Js<\/a> along with <a href=\"http:\/\/box2d-js.sourceforge.net\/\">Box2D-JS<\/a> to handle physics.<\/p>\n <p>Since my experience in Sound effects is almost none, I&#8217;ll be using <a href=\"http:\/\/thirdcog.eu\/apps\/cfxr\" target=\"_blank\">Cfxr<\/a> for its random goodness.<\/p>\n <p>Graphics will be of the\u00a0responsibility\u00a0of \u00a0good old (Photo) &#8220;GIMP&#8221; (Shop) \ud83d\ude1b<\/p>\n <p>And I think this is all.<\/p>\n <p>I wish everyone good luck, happy coding and awesome games.<\/p>","time":"December 15th, 2010 5:00 am","title":"Getting Ready"}