{"author_name":"jrrt","cat":"LD - Misc","comments":[],"epoch":1292407020,"likes":0,"metadata":{"p_key":"68850","p_author":"jrrt","p_authorkey":"2987","p_urlkey":"104653","p_title":"A brand new challenge","p_cat":"LD - Misc","p_event":"LD19","p_time":"1292407020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2987","us_name":"jrrt","us_username":"jrrt","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Hi all,<\/p>\n <p>Since this is my first post I will shortly introduce myself. I am a simple portuguese guy fresh out of university (MSc in computer science, University of Coimbra) that loves to read, listen to and play music, and to develop stuff :).<\/p>\n <p>This will be my first attempt at participating in Ludum Dare. I have only recently started to develop games, and am doing my best to make it my full-time occupation (indie style). The Ludum Dare will be the perfect opportunity to hone my technical and game design skills, and to receive useful feedback.<\/p>\n <p>As for technologies I am thinking of using <a href=\"https:\/\/github.com\/batiste\/sprite.js\" target=\"_blank\">sprite.js<\/a> for the graphics, and <a href=\"http:\/\/thirdcog.eu\/apps\/cfxr\" target=\"_blank\">cfxr<\/a> to generate some nice sfx \ud83d\ude09 (thank you Ludum Dare posters \ud83d\ude09 ). If physics are required I will probably stick with <a href=\"http:\/\/box2d-js.sourceforge.net\/\" target=\"_blank\">Box2D<\/a>. If anything else is needed, improvisation will be the way! \ud83d\ude00<\/p>\n <p>As for the art itself, I will try my luck with my wacom or some pixel editor.<\/p>\n <p>I wish the very best luck to all of the participants, and am looking forward to see very nice games being born <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>See you around!<\/p>","time":"December 15th, 2010 4:57 am","title":"A brand new challenge"}