{"author_name":"TenjouUtena","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"","time":"December 15, 2010 12:44 am","epoch":1292391840,"text":"87!?  Geez, I&#8217;ll be in my 50&#8217;s by then.  O_O","spam":"N"}],"epoch":1292369820,"likes":0,"metadata":{"p_key":"68860","p_author":"TenjouUtena","p_authorkey":"22","p_urlkey":"104663","p_title":"Ludum Dare, Yet again!  19!","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292369820","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"22","us_name":"TenjouUtena","us_username":"tenjouutena","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>19 is like my favorite number.\u00a0 Actually, like 87 is my favorite number&#8230; But someday&#8230;.<\/p>\n <p>Anyway, I&#8217;m not sure which way I&#8217;m going to go with this.\u00a0 So I&#8217;m just going to list out the possibilities where i might go, to cover any declaration of source code requirements.<\/p>\n <p><strong>I might do XNA. <\/strong>This has been my standby for the last few years.<\/p>\n <ul>\n <li>I tend to use past LD entries as base code. \u00a0 My LD17 that never finished is <a href=\"https:\/\/sites.google.com\/site\/tenjouutenaproject\/King%27sIslands.zip\" target=\"_blank\">King&#8217;s Islands<\/a>. \u00a0 My LD16 was <a href=\"https:\/\/sites.google.com\/site\/tenjouutenaproject\/AdventureQuest-TenjouUtena-LD16-Source.zip\">Adventure Quest<\/a>.<\/li>\n <li>I like various parts of <a href=\"http:\/\/nuclexframework.codeplex.com\/\" target=\"_blank\">Nuclex Framework<\/a> (Seriously, if you do C# \/ XNA, they have some damn cool stuff), and I&#8217;ve used the <a href=\"http:\/\/www.siliconcommandergames.com\/MarkovNameGenerator.htm\" target=\"_blank\">MarkovNameGenerator<\/a> before.<\/li>\n <\/ul>\n <p><strong>I might work on my engine<\/strong>, and try and make something with it while I improve it.\u00a0 It&#8217;s terribly primitive right now.\u00a0<a href=\"https:\/\/sites.google.com\/site\/turevolutionengine\/\" target=\"_blank\"> The site for it is here<\/a>.\u00a0 You can download the source code from there.\u00a0\u00a0 If nothing else, it&#8217;s a decent direct x setup.\u00a0 This uses C++ and python.\u00a0 THis is likely to be a jammed project, especially if I find myself ungripped by the theme.<\/p>\n <p><strong>I might do an Web-based MMO Strategy Game<\/strong>.\u00a0 I&#8217;ve been using AJAX &amp; Java at work a lot, and I could couple that with HTML 5 to make a pretty convincing real-time browser thing.<\/p>\n <p><strong>I have an awesome kids game idea. <\/strong>If nothing else, I may work on my kids game idea.<\/p>\n <p>Other then that, it&#8217;s the usual chronolapse \/ paint.NET, Blender (maybe)<\/p>","time":"December 14th, 2010 6:37 pm","title":"Ludum Dare, Yet again!  19!"}