Little Ninja – Another Demo
I’ve got another demo of Little Ninja ready!
Now you have shurikens, and there are three visual variants of each gender of each type of baddie. Also, there are checkpoints!
Anyone who’s interested can play it from my Dropbox.
Controls:
- Left / Right – Move
- X – Jump
- Z – Sword Attack
- A – Throw Shuriken
- C + Move – Run
- Down + Jump – Drop through Ledge
- Jump into Wall – Wall-Slide
- Wall-Slide + Jump – Wall-Jump
Yellow mangoes restore 25% of your health, orange mangoes restore 50%, and red mangoes restore 75%. The boxes of shurikens give you more shurikens, and have the number of shurikens on the sprite.
To activate a checkpoint, simply touch it. When you die, you will respawn at the last checkpoint you touched. If you touch a checkpoint while another is active, the checkpoint that was previously active will be deactivated. However, when you die, all of the entities in the level are reset. That means that all baddies and items are put where they originally were (Baddies at full health) and all projectiles are removed. In other words, it doesn’t remember baddies you’ve killed or items you’ve taken.
With a bit of timing (And a touch of luck) you can slash arrows in mid-air. Slashed arrows do no damage (Which is why you would slash them).
There are a couple of spots that look unnecessarily dangerous (Like the little room with the spike ceiling), those will have special collectible items in them once I’ve implemented those. (Which is why they’re in there)
Here’s a screenie:

Another action shot! More ninja fighting!