{"author_name":"sfernald","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292211600,"likes":0,"metadata":{"p_key":"68917","p_author":"sfernald","p_authorkey":"258","p_urlkey":"104720","p_title":"I\u2019m All In","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292211600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"258","us_name":"sfernald","us_username":"sfernald","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I&#8217;m looking forward to the competition next week. I have successfully negotiated the time needed from my significant others.<\/p>\n <p>I am in practice mode right now, trying to get familiar with Unity.<\/p>\n <p>I plan on using the following tools:<\/p>\n <p>Cubase 5 for music and sound<br \/>\n 3DS Studio Max 2011 for modeling<br \/>\n Photoshop CS5 for textures and images<br \/>\n Will probably use my Canon 7d to capture some interesting textures, images and skyboxes<\/p>\n <p>Unity 3.1 with C# for game development (alternative might be XNA if I have a change of heart at the last minute).<\/p>\n <p>My goal this time is to create a simple 3d game with physics. I&#8217;m not going to worry about menus, etc. Just focus on gameplay (other than music which is a definite must for me). What I&#8217;m going to try to do is create a game that is playable and finishable as soon as possible and then just keep adding features\/polish until I run outta time.<\/p>\n <p>Lets see how it goes. Good luck to everyone! I have two broken ribs but thats not going to stop me this year so no excuses for you either. Just do it!<\/p>","time":"December 12th, 2010 10:40 pm","title":"I\u2019m All In"}