{"author_name":"Jerm","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1291867920,"likes":0,"metadata":{"p_key":"68964","p_author":"Jerm","p_authorkey":"518","p_urlkey":"104767","p_title":"Maybe I will enter","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1291867920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"518","us_name":"Jerm","us_username":"\/author\/jerm\/","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I wasn&#8217;t planning on entering this time, but I was recently made unemployed. I have been talking with another company about getting a new job so if that interferes with LD then I probably won&#8217;t enter, otherwise I will definitely enter.<\/p>\n <p>Anyway, if I do enter I might go in the Jam and make a prototype for a game idea I had recently (an RTS, but in space!) or maybe something involving hats. Regardless, I will be using C++ with the same <a href=\"http:\/\/jerm.geek.nz\/ld18\/Obelisk.zip\">custom library<\/a> that I used for LD18. I might make some modifications to it to add some more stuff like collision detection that I had to write during LD18 and make sound work on Linux.<\/p>\n <p>Tools I will be using:<\/p>\n <ul>\n <li>HydraIRC for IRC.<\/li>\n <li>C++ compiler from Visual Studio 2008 (text editor for code and makefiles for compiling)<\/li>\n <li>Paint.NET for graphics. I will make better graphics than last time, I promise! I was really disappointed with how bad the graphics were, and some comments indicated that they actually affected the gameplay, so I will do better this time.<\/li>\n <li>Blender if I do any 3D stuff, although I haven&#8217;t done 3D in LD before.<\/li>\n <li>sfxr and maybe Audacity for sound.<\/li>\n <\/ul>","time":"December 8th, 2010 11:12 pm","title":"Maybe I will enter"}