{"author_name":"Henry McLaughlin","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1291771920,"likes":0,"metadata":{"p_key":"68970","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"104773","p_title":"Further Plans for Ludum Dare #19","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1291771920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I&#8217;ve decided that I will probably try to make a (Rather limited) open world game for LD19. I think that concentrating my efforts into one game world will allow me to make a better game than I could trying to make six or seven worlds. Plus, I like designing open worlds.<\/p>\n <p>I&#8217;m thinking about the same structure for Little Ninja, but that&#8217;ll be more complex.<\/p>\n <p>I&#8217;m definitely using FlashPunk for this. Flixel has been, well, imprecise. In fact, the current version of Little Ninja (Which uses Flixel) feels really sloppy, and wrangling Flixel&#8217;s physics is a nightmare compared to writing my own physics with FlashPunk.<\/p>\n <p>So that being said, I&#8217;m really looking forward to this. Hopefully it&#8217;ll at least be fun. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Peace<\/p>\n <p>&#8212; Mr. Dude<\/p>","time":"December 7th, 2010 8:32 pm","title":"Further Plans for Ludum Dare #19"}