{"author_name":"ArmchairArmada","cat":"MiniLD","comments":[{"author_name":"","time":"November 26, 2010 8:33 pm","epoch":1290821580,"text":"Yes!  Glad your choosing this project, it had a lot of promise!","spam":"N"},{"author_name":"TheLolrus","time":"November 27, 2010 12:01 am","epoch":1290834060,"text":"Wonderful graphics. \ud83d\ude00","spam":"N"},{"author_name":"","time":"November 27, 2010 2:45 am","epoch":1290843900,"text":"this looks very promising.<br \/>\n Looking forward to play this game.","spam":"N"},{"author_name":"","time":"November 27, 2010 2:44 pm","epoch":1290887040,"text":"Looks awesome!","spam":"N"},{"author_name":"","time":"November 27, 2010 4:10 pm","epoch":1290892200,"text":"Sorry to disappoint, but it doesn&#8217;t look like I&#8217;d be able to do much with this.  Between distractions and the code being a buggy mess I haven&#8217;t accomplished much.  The only way I can really make progress on this is to rewrite the enemy behavior code, but I&#8217;m not sure how I might rewrite it to be less complicated.  Because the enemies are weapons, and since their interactions with each other and the player are complex, their state changes sometimes result in undesirable or unpredictable results.  I&#8217;m going to be away for most of tomorrow, so I&#8217;m not sure if I&#8217;ll have the time to finish this.","spam":"N"},{"author_name":"TheLolrus","time":"November 27, 2010 5:24 pm","epoch":1290896640,"text":"<img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Aww man. Maybe you could finish it next weekend? I&#8217;d rather play it late than never.","spam":"N"}],"epoch":1290814680,"likes":0,"metadata":{"p_key":"69015","p_author":"ArmchairArmada","p_authorkey":"317","p_urlkey":"104818","p_title":"Continuing LD #18","p_cat":"MiniLD","p_event":"LD19","p_time":"1290814680","p_likes":"0","p_comments":"6","p_status":"UPD5","us_key":"317","us_name":"ArmchairArmada","us_username":"armchairarmada","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p><img class=\"aligncenter size-full wp-image-28911\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/mini_ld22_00.jpg\" alt=\"mini_ld22_00\" width=\"640\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/mini_ld22_00-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/mini_ld22_00-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/11\/mini_ld22_00.jpg 640w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/p>\n <p>I will be continuing work on my LD #18 attempt. \u00a0I did not upload it to the site at the time, since it was not really a game at the time &#8212; no winning or losing. \u00a0It may be possible for me to create some levels and turn this into a little platforming adventure.<\/p>\n <p>Here is the <a href=\"http:\/\/www.youtube.com\/watch?v=eTrgNZyjhjU\">timelapse from the LD #18 weekend<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-18\/\" rel=\"tag\">LD  #18 - Enemies as Weapons - 2010<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minild-22\/\" rel=\"tag\">MiniLD #22<\/a><\/p>","time":"November 26th, 2010 6:38 pm","title":"Continuing LD #18"}