{"author_name":"Olofson","cat":"MiniLD","comments":[],"epoch":1290772680,"likes":0,"metadata":{"p_key":"69026","p_author":"Olofson","p_authorkey":"2901","p_urlkey":"104829","p_title":"Bringing Project Spitfire back to life","p_cat":"MiniLD","p_event":"LD19","p_time":"1290772680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2901","us_name":"Olofson","us_username":"olofson","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>First of all, I should make it clear that an elderly close relative of mine is in the final stages of cancer, so I&#8217;m not sure how much time I&#8217;ll be able to spend on this. Also, I&#8217;ve been working on Kobo II (a new sound engine, actually) rather than thinking about the MiniLD, and I pretty much decided what to work on while writing this.<\/p>\n <p>First, I was thinking I&#8217;d &#8220;just&#8221; add sound and a level editor to Fixed Rate Pig, which may <strong>seem<\/strong> closer to a finished game at first sight &#8211; but thinking more carefully about it, it feels like Project Spitfire is practically as close, and more deserving of an update, as it&#8217;s practically dead in it&#8217;s current state: a windowed mode Win16 hack of a port with no sound.<\/p>\n <p>Thing is, most of the engine code has actually been ported already; the core of the Kobo Deluxe sprite engine is actually a port of the one from Project Spitfire, and the &#8220;speaker&#8221; sound hack plays the original sounds from the DOS version. I&#8217;ll probably use OpenGL for smooth scrolling (it&#8217;s a pretty fast scroller, so it&#8217;ll look horrible at low frame rates&#8230;), and I might rip the map editor from my &#8220;smoothscroll&#8221; SDL example. Massive code reuse, that is! Hopefully&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Not expecting to do any significant work on the actual game or anything during the weekend; just bringing it back to life, so I can play around with it and see if I get inspired or something. If nothing else, it could make another programming example for people to play around with &#8211; and perhaps a way for me to show that I can occasionally write a few lines of working C code. \ud83d\ude09<\/p>\n <p>Incredibly old site with info, screenshots and Win16 download can be found here:<br \/>\n <a href=\"http:\/\/olofson.net\/spitfire\/\">http:\/\/olofson.net\/spitfire\/<\/a><\/p>\n <p>Wow&#8230; Just realized the original DOS version is 15 years old now. Maybe it&#8217;s time to, like, finish it one of these years&#8230;? \ud83d\ude00<\/p>","time":"November 26th, 2010 6:58 am","title":"Bringing Project Spitfire back to life"}