{"author_name":"beryl","cat":"October Challenge 2010","comments":[],"epoch":1288300980,"likes":1,"metadata":{"p_key":"69076","p_author":"beryl","p_authorkey":"509495","p_urlkey":"104879","p_title":"Space Waves, Gameplay is done, now just SFX and save.","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1288300980","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"509495","us_name":"beryl","us_username":"beryl","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;ve been working on getting sound to work on space waves, it wasn&#8217;t working&#8230;.. And I just found out why. It turns out &#8216;ofSoundPlayer&#8217; hasn&#8217;t been ported to the iPhone like the rest of OF, turning into one big headache for me to find out why it wasn&#8217;t working. I found out after searching on the OF forum, and looking at the last page.<\/p>\n <p>I&#8217;m going to use something called &#8216;ofxiPhoneFile&#8217; for saving. I just got to work out how it works.<\/p>\n <p>I&#8217;m going to make sure that enemies \u00a0don&#8217;t spawn on top of each other and then finally submit it to apple.<\/p>\n <p>-bear<\/p>","time":"October 28th, 2010 4:23 pm","title":"Space Waves, Gameplay is done, now just SFX and save."}