{"author_name":"localcoder","cat":"October Challenge 2010","comments":[{"author_name":"","time":"October 19, 2010 5:33 am","epoch":1287484380,"text":"Congratz dude.  I haven&#8217;t checked out the game yet, but I found you in the Zune store. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1287466200,"likes":0,"metadata":{"p_key":"69103","p_author":"localcoder","p_authorkey":"1113","p_urlkey":"104906","p_title":"Space Octopus Mono for Windows Phone 7","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1287466200","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1113","us_name":"localcoder","us_username":"localcoder","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/99x99.png\" alt=\"Space Octopus Mono icon\" width=\"99\" height=\"99\" class=\"alignright size-full wp-image-28421\" \/>On the 9th of September, I decided that I was going to complete a game in time for the Windows Phone 7 launch. That was goal number one. I knew I didn&#8217;t have long, so I picked the most complete game from <a href=\"http:\/\/www.matthewgatland.com\/games\/\">my portfolio<\/a> to start from and began porting it to C#.<\/p>\n <p>I had already started when PoV issued the October Challenge, but his second post said that the game can be something you\u2019re already working on. OK, count me in.<\/p>\n <p>So I added goal two: Sell a copy before the end of the October. This is quite different from my original goal. In fact, <a href=\"http:\/\/www.matthewgatland.com\/archive\/looseleafgames\/\">the last time I tried to make a commercial game<\/a>, I &#8220;finished&#8221; it but never sold a copy&#8230;<\/p>\n <p><span id=\"more-28396\"><\/span><br \/>\n &nbsp;<\/p>\n <hr>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/shot-1-180x300.png\" alt=\"Space Octopus Mono\" width=\"180\" height=\"300\" class=\"alignleft size-medium wp-image-28400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/shot-1-180x300.png 180w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/shot-1.png 480w\" sizes=\"(max-width: 180px) 100vw, 180px\" \/><\/p>\n <p>I don&#8217;t have a Windows Phone, and couldn&#8217;t get hold of one. Someone at Microsoft offered to let me test on his pre-release device, so I took an afternoon off work to visit the local Microsoft office and see if my game actually worked.<\/p>\n <p>It did! But my control scheme, which seemed so sensible with a mouse, was terrible on a touch screen. Oops.<\/p>\n <p>Next week I went back again with the second draft control scheme. It was <i>slightly<\/i> better. I never got back to test the third revision&#8230; it&#8217;s interesting developing for a device that hasn&#8217;t been released.<\/p>\n <p>&nbsp;<\/p>\n <hr>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/shot-2-180x300.png\" alt=\"Space Octopus Mono\" width=\"180\" height=\"300\" class=\"alignright size-medium wp-image-28401\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/shot-2-180x300.png 180w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/shot-2.png 480w\" sizes=\"(max-width: 180px) 100vw, 180px\" \/><\/p>\n <p>I applied for early marketplace access and submitted as soon as I got it, on October 11th. I spent just over a month on the game, working every weekend and an increasing number of weekday evenings towards the end.<\/p>\n <p>The game has now been approved. It will be in the marketplace on launch day &#8211; I have already met my original goal.<\/p>\n <p>But to complete PoV&#8217;s challenge, it has to be good enough that someone will buy it. That&#8217;s where I would like your help.<\/p>\n <p>&nbsp;<\/p>\n <hr>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/shot-3-180x300.png\" alt=\"Space Octopus Mono\" width=\"180\" height=\"300\" class=\"alignleft size-medium wp-image-28402\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/shot-3-180x300.png 180w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/shot-3.png 480w\" sizes=\"(max-width: 180px) 100vw, 180px\" \/><\/p>\n <p>You probably don&#8217;t have a Windows Phone 7 phone, but I really want your feedback on this game. So I&#8217;ve hastily made it run on Windows, and you can get it here:<\/p>\n <p><a href=\"http:\/\/www.newnorthroad.com\/space-octopus-mono-windows-1.0.zip\">http:\/\/www.newnorthroad.com\/space-octopus-mono-windows-1.0.zip<\/a><br \/>\n (6 MB, Windows, requires the .NET framework)<\/p>\n <p>Before now, I had no easy way of showing people the game &#8211; it&#8217;s had almost no user testing. So I don&#8217;t know what&#8217;s good or bad and what I need to improve.<\/p>\n <p>I had to cut a lot of features to get SOM submitted on time, including some of what I thought would be the key reasons to buy it. I won&#8217;t tell you what they were, because I don&#8217;t want to color your feedback &#8211; but please tell me what you think. Give me some hints, and I&#8217;ll try to make an update that will get that first sale.<\/p>","time":"October 19th, 2010 12:30 am","title":"Space Octopus Mono for Windows Phone 7"}