{"author_name":"Doches","cat":"October Challenge 2010","comments":[{"author_name":"","time":"October 14, 2010 3:20 pm","epoch":1287087600,"text":"Oh man, it looks awesome!","spam":"N"},{"author_name":"phidinh6","time":"October 14, 2010 3:24 pm","epoch":1287087840,"text":"Hey I recognise that menu style, with the horizontal lines and gradient! Hehe glad you finished your game mate, or almost finishing it, you&#8217;ve progressed much master than I have with DemoCrytus I don&#8217;t know how you manage to do it! Let me know if you need help with any visual UI stuff, this game will be an instant buy from me! Good luck!","spam":"N"}],"epoch":1287085200,"likes":0,"metadata":{"p_key":"69115","p_author":"Doches","p_authorkey":"562","p_urlkey":"104918","p_title":"Distant Star: The End is Nigh","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1287085200","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"562","us_name":"Doches","us_username":"doches","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>No, really &#8212; it is!<\/p>\n <p>Everything that <em>needs <\/em>to be in the game is so; what&#8217;s left is just visual and interface polish. &#8216;course, both the visuals and the GUI design are in need of some <em>serious<\/em> polishing.<\/p>\n <p>Anyway: <em>Distant Star<\/em> now has an awesome technology tree; players (human or AI) can browse the tree and select new technologies to research. Researched techs affect all aspects of the game: ship combat, empire management, exploration, etc &#8212; and choosing to research one technology may prevent you from researching others. Choices, choices.<\/p>\n <div id=\"attachment_28340\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-28340\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/tech_tree.png\" alt=\"What to choose, what to choose?\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/tech_tree-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/tech_tree.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><p class=\"wp-caption-text\">What to choose, what to choose?<\/p><\/div>\n <p>Furthermore, the technology system is entirely data-driven; technologies, with their costs, dependencies, and effects, are loaded from XML. Even the tech tree display is automatic; it uses a simple tree layout algorithm to render itself. What this means is that I can step away from the technology system entirely, either outsourcing it to someone else (anybody feel like helping?) or pushing a newer, better tech tree in a post-release update.<\/p>\n <p>More progress after the jump:<\/p>\n <p><span id=\"more-28339\"><\/span><\/p>\n <p>I&#8217;ve got a few (basic, boring) menu screens built. The only nifty thing about them is the title music, an absolutely <em>perfect<\/em> unlicensed track I found over on ccMixter. Oh, lovely internet musicians&#8230;<\/p>\n <div id=\"attachment_28342\" style=\"width: 522px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-28342\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/titlescreen.png\" alt=\"It's pretty basic, but not entirely unattractive...\" width=\"512\" height=\"384\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/titlescreen-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/titlescreen.png 512w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><p class=\"wp-caption-text\">It&#39;s pretty basic, but not entirely unattractive...<\/p><\/div>\n <p>If you&#8217;ve played Civ V, this notification system ought to look <em>reeeeal familiar:<\/em><\/p>\n <div id=\"attachment_28343\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-28343 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/10\/notifications.png\" alt=\"If it's good enough for Fireaxis, it's good enough for me!\" width=\"300\" height=\"250\" \/><p class=\"wp-caption-text\">If it&#39;s good enough for Fireaxis, it&#39;s good enough for me!<\/p><\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"October 14th, 2010 2:40 pm","title":"Distant Star: The End is Nigh"}