Code name: Kobo II
Hello there, LD community and whoever else might read this!
I’m new around here, but not totally new to game development. Some might have heard of some Free game I’m messing around with every now and then, and maybe even seen some programming example of mine, involving a pig. 😉
Anyway, after spending way too much time figuring out what tools to use, working on my new site, Olofson Arcade, and various other things, I’ve finally decided what to do, and (roughly) how.
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So, some time ago, I decided that I’ll just wrap Kobo Deluxe up and finish it according to the original design goals: “An enhanced version of Akira Higuchi’s game XKobo.” Nothing more, nothing less. It’s a small, retro styled game for hardcore arcade fanatics, and that’s the way it should stay, modulo some easier skill levels for the occasional joystick wizard wannabe. 😉Now, what to do with all those ideas that had accumulated, all the unofficial experiments, all the neat graphics tricks that wouldn’t really work without OpenGL, and all that? But of course: A sequel!
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Full story here.
David
