{"author_name":"Marza","cat":"MiniLD","comments":[],"epoch":1285451880,"likes":0,"metadata":{"p_key":"69184","p_author":"Marza","p_authorkey":"2803","p_urlkey":"104987","p_title":"Cynophobia","p_cat":"MiniLD","p_event":"LD18","p_time":"1285451880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2803","us_name":"Marza","us_username":"marza91","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>First first. As in my first at least.<\/p>\n <p>Just googled, and found out that the greek word for &#8220;Fear of dogs&#8221; was Cynophobia, so that&#8217;s what I&#8217;m calling my FIRST game.<br \/>\n First completed game at least.. (I hope)<\/p>\n <p>The story so far: I didn&#8217;t think I was going to participate in this thing yet because<br \/>\n 1. I had other plans today<br \/>\n 2. I hadn&#8217;t got any idea what kind of game I would make and<br \/>\n 3. I&#8217;ve never made a game before, and have just started learning java in school.<br \/>\n But then<br \/>\n 1. plans got cancelled<br \/>\n 2. I thought I could make a game about my fear of dogs, and 3 is hardly an argument at all, right?<\/p>\n <p>So I started my little project earlier this evening in game maker by creating a little red circle known as obj_player and made him walk around in a room filled with instances of obj_wall. Next, I made a dog (a circle in different colours with a tail) and named him obj_dog. If I ever get a real dog, I will definitely call him obj_dog.<\/p>\n <p>So, I have a player and a dog (or dogs if I place more than one), what now? I found out that to add a little to the phobia-feel, I could make the dog(s) turn around to always look at the player. This prooved more difficult than I thought, and I sat maybe an hour calculating the players position relative to the dogs and some advanced sinus-to-degree-formulas that ended with the dogs never facing the right way and a divide-by-zero-error when the player and dog had same x-position. I was almost about to give up, but then I asked a good friend of mine who thaught me that I could just use a code called point_direction with the x and y values for each object and get the job done in two lines. So that&#8217;s where I am now, I can move around while a bunch of dogs are watching me as I go.<br \/>\n For Collaboration I might ask my roommate to make some music, or I&#8217;ll ask a dog to be my voice actor <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Or maybe vice versa..<\/p>\n <p>I&#8217;m not sure where to go from here, but I think it will end up as either a puzzle game where you can&#8217;t go too near the dogs, or a &#8220;notgame&#8221; like the ones <a href=\"http:\/\/www.gametrekking.com\/\" target=\"_blank\">Jordan Magnuson<\/a> are making, where I rant a bit about how scary and bad dogs are. Anyways, I&#8217;m learning lots of new stuff about the Game Maker Language! Screenshot-time (I may change some of the sprites later):<\/p>\n <p><img class=\"alignnone size-medium wp-image-27755\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/Screenshot-300x239.png\" alt=\"Screenshot\" width=\"300\" height=\"239\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/Screenshot-300x239.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/Screenshot-550x439.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/09\/Screenshot.png 655w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Uh oh&#8230;<\/p>\n <p>Sit?<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minild-21\/\" rel=\"tag\">MiniLD #21<\/a><\/p>","time":"September 25th, 2010 4:58 pm","title":"Cynophobia"}