{"author_name":"Henry McLaughlin","cat":"MiniLD","comments":[],"epoch":1285439940,"likes":0,"metadata":{"p_key":"69185","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"104988","p_title":"My Mini-LD Game \u2013 Super Lancer","p_cat":"MiniLD","p_event":"LD18","p_time":"1285439940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>It&#8217;s a little late into the Mini-LD proper, but I&#8217;ve decided to post this.<\/p>\n <p>After narrowing things down a bit, I&#8217;ve decided on a concept for my Mini-LD game.<\/p>\n <p>I&#8217;m going to make an arena shooter structured a bit like Geometry Wars. It will use a similar abstract vector style (Though things will look fairly different).<\/p>\n <p>Instead of leveling up and improving skills continuously, the player will play through a series of levels and buy weapons between them. Each weapon will be upgradeable, and the player will be able to equip a limited number of them at any given time. There will also be miscellaneous pieces of equipment that the player will be able to use.<\/p>\n <p>Levels will be procedurally generated, and baddies will come in waves. Each wave will be generated with a different kind of arrangement, such as a wave with alternating types of baddies along the edges, or a ring of one kind of baddie in the center.<\/p>\n <p>There will also be a boss at the end of each level. The boss will be chosen from a give set and given a handful of randomly-chosen weapons.<\/p>\n <p>I will be writing in haXe and using Sam HaXe to process SVG images. I will make my graphics in Inkscape, my sounds in sfxr, and music in LMMS.<\/p>\n <p>As I&#8217;ve said\/bragged before, the time limit is out the window. Absolutely out the window.<\/p>","time":"September 25th, 2010 1:39 pm","title":"My Mini-LD Game \u2013 Super Lancer"}