PoV’s Challenge: Make a game, sell 1 copy

I’m in a weird mood today, so I decided to put forth a challenge to members of our #ludumdare IRC channel. Feel free to join us. The challenge is simple:

Make a game — take it to market — sell 1 copy (or license it, or earn $1 in ad rev)

Many of you have done the first part, but let’s go all the way this time. The simplest definition of a professional game developer is someone that has made money developing games. So lets create-us some new “professionals” and get some games out!

Think of this as a race (or a Nanowrimo for games+business). Have something new for sale and in a store by the end of October. And if you can sell a copy (or sign a licensing deal, or earn $1 in ad revenue), you win.

October ends [fergcorp_cdt_single date=”23:59 October 31, 2010″]
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NOTE: Start anytime! The clock is ticking! If you’re blogging here, use the “PC #01” Category. I’ll give it a better name later. Come October, the Challenge takes over Ludumdare.com.

Take a compo game and polish it up, something you’re working on now, or start something new. Bottom line, finally make good on that goal to start selling games. Lets do this!

Discuss in the comments, or hit the jump for some store and market suggestions.

* * *

Open Markets

There’s no restriction where or how you should to sell it, but App Stores are pretty popular streamlined ways to sell games today. There’s often some paperwork that needs to be filled out and mailed before you can sell, so I strongly suggest you do that ASAP.

Mobile
Apple iOS [iPhone, iPod touch, iPad] (Obj C, C/C++, OpenGL ES) – $99 year fee
Google Android (Java, C/C++, OpenGL ES) – $25 one-time fee
Palm WebOS (C/C++, SDL and OpenGL ES, or HTML 5) – Free (Paypal payout)

PC
Intel AppUp [Windows and MeeGo (Linux) Netbooks] – CONTESTFree (Paypal payout)

Flash and Web
Flash Game License (Licensors Marketplace) – Free (FGL takes a 10% cut)

Console
Xbox Live Indie Games$99 year fee

* * *

Pitch Markets

Some marketplaces require you to pitch and get your game approved before it hits the market. Those are included below.

PC
Steam
Big Fish Games

* * *

Events

For completion, a list of general indie game contests with money prizes.

Independent Games Festival – Due October 18th – $99 Fee
Indie Game Challenge ($100k top prize) – Due October 1st – $100 Fee

* * *

Payment Services

Perhaps you’d rather sell direct from your website? Here are some tools for that.

Paypal
BMT Micro (credit card, cheque, and more)
Plimus (discussion)
Amazon
Google Checkout

If you have anything to add, post them in the comments.

Comments

laremere
23. Sep 2010 · 00:54 UTC
I’m in for this.
23. Sep 2010 · 02:03 UTC
I think I’m going for it.
wazoo
23. Sep 2010 · 02:07 UTC
I’m in like Flynn baby.
23. Sep 2010 · 02:14 UTC
If anyone is up for writing a quick start legal or business guide, I’m sure many would find it useful.
31eee384
23. Sep 2010 · 02:23 UTC
I want to do it, but I’m way too busy. I am trying to make one of my old mini ludum dare games fun in single-player though; when that’s done I’m planning on trying to get it licensed.
matrin
23. Sep 2010 · 03:18 UTC
alltough i have worked on games that were sold over iPhone app store, I have yet to create one such game myself. Challange excepted. 😀
localcoder
23. Sep 2010 · 04:11 UTC
Count me in!
ido
23. Sep 2010 · 06:03 UTC
in
23. Sep 2010 · 06:37 UTC
Great idea! I’ll take a stab at it.
Morre
23. Sep 2010 · 07:00 UTC
I’m in Japan for most of october, but it’s a great idea and just the motivation I’ve been looking for to wrap up a certain game. I’m definitely in if I can.
23. Sep 2010 · 11:15 UTC
I always wanted to remake some sort of “Bop It” for iPhone and this seems the right time to do it.
istayalive
23. Sep 2010 · 11:51 UTC
I am in. Have some stuff hanging around for some time. It looks like this is the right time to make it happen.
pnvgames
23. Sep 2010 · 12:09 UTC
That’s funny because this is the exact deadline I”d given myself — sell a single copy OF ANYTHING by end of October or delete all my code, burn every piece of dev equipment and book I own and go commit suicide in retail. Not looking for attention or pity — just want to poop or get off the pot.
23. Sep 2010 · 12:41 UTC
@pnvgames I’m in the same boat myself. Been “squatting” for WAAYY too long.
ido
23. Sep 2010 · 13:16 UTC
If you are just planing on selling *something* (rather than expect to sell a significant amount), the easiest way is to just get a paypal account and put a web game with a paypal button on your homepage.
Sparky
23. Sep 2010 · 14:30 UTC
I’m in as well!

I’ve been trying to finish up a few Flash projects and get something sponsored, so the timing is great for me as well. Nice, timing, PoV, it sounds like a lot of us are in the same boat.
23. Sep 2010 · 15:10 UTC
I love this idea. Definitely IN. Wooo hoooo!
23. Sep 2010 · 15:50 UTC
I love the spirit of this challenge, but I was planning on releasing (whenever that was going to be!) my game as a free game in Apple’s AppStore. I like the fact that now I have a firm deadline to motivate me.
23. Sep 2010 · 17:06 UTC
Discussion on Y Combinator.
23. Sep 2010 · 17:40 UTC
I keep telling myself that I should really finish something and sell it even if it’s just one copy. But I keep alternating between thinking about giant projects that I barely start and doing nothing. Anything below the quality of a AAA title and I think nobody could possibly want to buy it.
23. Sep 2010 · 18:08 UTC
I’m in! Already wrote the collision system. It is an iOS game.
zigs
23. Sep 2010 · 19:34 UTC
hah, sure!

I don’t have anything better to do anyway 😀
riccolasanti
23. Sep 2010 · 21:40 UTC
My partner is doing Nano Cant you do this in November as well?

Great Idea though
23. Sep 2010 · 23:09 UTC
nice!
24. Sep 2010 · 00:21 UTC
I’m IN! I failed my 7 days roguelike challenge, so this might be a good way to redeem my broken pride!
sosuke
24. Sep 2010 · 04:26 UTC
I’m ready! Time to get back to work on my game or I’ll never make it through the approval process.
gustav
24. Sep 2010 · 10:46 UTC
I’m in!
recursor
24. Sep 2010 · 17:28 UTC
I’m definitely in!
Parthon
24. Sep 2010 · 17:44 UTC
I’m so in for this.
Sayajin
24. Sep 2010 · 19:45 UTC
I “shily” begin a game on iOS4 for iPhone ! That it’s a good challenge to get that done 😉 With the delay approval it’s a question of a couple of weeks ! LET’S GO !
blackbird04217
24. Sep 2010 · 23:56 UTC
I’m personalizing this challenge for myself; with some constraints. I see this as being more realistic, and also a good way to motivate me to get where I eventually want to be; developing my own games for myself.
Epidemi
25. Sep 2010 · 10:50 UTC
I think I am in too :)
25. Sep 2010 · 10:51 UTC
I’ve already sold many copies of my games, but I recently bought a smartphone with Android and I’ve just started experimenting with it (so far only Hello World and some little OpenGL tests). So I’m joining this contest to make a game that runs on mobile phones.
mattivc
25. Sep 2010 · 18:53 UTC
Think i will give this a go.
Sos
25. Sep 2010 · 20:27 UTC
Oh man, I’m so going to do this!
darxval
26. Sep 2010 · 04:00 UTC
I am in for doing this as well! I saw it and started it at the 38 day mark. but finally registered here. Good luck to everyone else on here as well!!
26. Sep 2010 · 20:10 UTC
This challenge inspired me to take my awful AS3 knowledge to an upper level and create a game.

I also devoted a simple blog to keep track and (hopefully) get some feedback on my progress.

Also, if I didn’t share a thing, I’m sure I wouldn’t be able stay focused until the end of October.

Good luck to all!
tberthel
26. Sep 2010 · 23:11 UTC
I have 8 Android games and all have sold >1 copy.
27. Sep 2010 · 07:25 UTC
I may only have finished 1 game in an LD competition so far, but what the heck – I’m gonna give it a shot!
bear
27. Sep 2010 · 18:29 UTC
My friends happen to have an apple iOS dev account, that makes it easier for me. Now I better get to work!
27. Sep 2010 · 20:32 UTC
Actually I don’t think I’ll bother. I have too many things to do, than to bother with the challenge.
29. Sep 2010 · 03:27 UTC
Okay I might be back in as I’ve found a project that actually looks doable. Although the results of the game may not look much better than my minimalist (LD11?) entry. In fact the game comes from the same idea really. But with some added variation.
24. Jan 2011 · 11:50 UTC
what a fun contest and a great selection of sites and tools to help get everyone started :) will be checking back to see progress/updates of this – heh
Enders
31. May 2011 · 15:26 UTC
Mission Complete 😛